3D Gaming Performance

When it comes to most 3D games there's generally very little performance to be found by heavily optimizing for SSE2 or 3DNow! on either of these processors and thus the performance is mostly dependent on the overall platform (e.g. FPU capabilities, chipset, memory latency/bandwidth, cache latency/bandwidth, etc...).

We'll start off with our favorite 3D gaming benchmark - the Unreal Performance Test 2002. For an explanation of what this test is and why it is so significant, be sure to read our 15-way GPU Shootout that we used to introduce the test. In short, the benchmark uses the current build of the Unreal Engine (that will power games such as UnrealTournament 2003 and Unreal II) and serves as a great indication for future performance in games that use the engine.

Next-Generation 3D Gaming Performance
Unreal Performance Test 2002 Build 918 - 1024 x 768 x 32
Intel Pentium 4 2.53GHz

Intel Pentium 4B 2.4GHz

Intel Pentium 4 2.4GHz

AMD Athlon XP 2100+ (1.73GHz)

AMD Athlon XP 2000+ (1.67GHz)

Intel Pentium 4 2.2GHz

AMD Athlon XP 1800+ (1.53GHz)

AMD Athlon XP 1600+ (1.40GHz)

Intel Pentium 4 2.0A GHz

Intel Pentium 4 2.0GHz

Intel Pentium 4 1.8GHz

Intel Pentium 4 1.6GHz

50.0

48.4

48.1

47.5

46.0

45.8

44.3

42.4

42.3

38.0

35.8

33.2

|
0
|
10
|
20
|
30
|
40
|
50
|
60

The latest build of the benchmark is severely limited by the graphics card, making it not the best CPU test but you can get an idea for how things stack up. Provided that your graphics card is powerful enough, you can expect everything faster than a Pentium 4 2.2GHz to perform very similar.

3D Rendering Performance using SSE2 3D Gaming Performance (continued)
Comments Locked

3 Comments

View All Comments

  • Thatguy97 - Tuesday, April 28, 2015 - link

    people should comment more on these old articles there really interesting
  • Thatguy97 - Tuesday, April 28, 2015 - link

    They're
  • Dr AB - Monday, May 11, 2020 - link

    Yes I agree ;)

Log in

Don't have an account? Sign up now