Actual Gaming Performance

We have selected a group of modern games for testing with our laptops - at least, those that can actually run games. We have dropped most of the 0xAA results for this article because the m9750 has more than enough power to run with antialiasing enabled. In a few charts we have multiple results at different settings from the m9750 as well, just to show how it performs when graphical settings are maxed out.










In a couple games (Battlefield 2 and Far Cry), the m9750 is clearly CPU limited even at the maximum 1920x1200 resolution. As these are older, less demanding titles that's not too surprising, and we will probably be dropping both from our testing in the near future. In the more demanding games like Company of Heroes, F.E.A.R., Oblivion, Quake 4, and S.T.A.L.K.E.R. the performance boost that SLI gives the m9750 can make a huge difference in terms of playable resolution. However, there's one game that clearly doesn't benefit from SLI, at least right now. Supreme Commander scores about the same on the M1710 and m9750, and the decreasing performance with increasing resolution clearly shows that we're not CPU limited above 1440x900. This brings us to what is arguably the biggest problem with the Alienware Area-51 m9750.

In a word, the difficulty is drivers, specifically SLI enabled drivers. If you recall earlier, we mentioned that the m9750 uses an Intel 945PM chipset. Alienware uses a custom motherboard that is able to run both graphics cards with x8 PCI-E connections, but the non-NVIDIA chipset still presents a problem. It's no secret that NVIDIA is able to run SLI on a variety of chipsets, but their drivers have normally locked support to their own solutions. NVIDIA created a special driver release for Alienware that enables SLI for the 945PM platform; unfortunately, that driver hasn't been updated since March.

SLI (and ATI's CrossFire) have often been in a chicken vs. egg race when it comes to supporting new games. Sometimes a custom profile in NVIDIA's drivers is all that's necessary, but frequently additional driver updates are needed in order to support the latest titles. In the case of Windows Vista, GeForce 7000 series cards are still waiting for proper SLI drivers. Needless to say, the GeForce Go 7950 GTX certainly doesn't have a higher priority for NVIDIA's driver team than all of the desktop SLI owners. Alienware currently has a beta Vista driver that's supposed to enable SLI support on some titles, and hopefully a full release driver will be available sometime in the near future. However, it's only a matter of time before the driver gets outdated again; how long and how frequently NVIDIA will continue to update the GeForce Go 7950 GTX SLI drivers is anyone's guess.

To drive the point home, consider the recently released Bioshock. Yes, we installed the game on the m9750 and gave it a whirl. Initially, performance was absolutely atrocious. We tried a hacked driver from LaptopVideo2Go that allowed us to install the v163.44 "Bioshock" driver on the m9750, but while it did technically work it appears to have broken SLI support in all titles and it didn't fix the Bioshock performance issues we were encountering. Then we decided to disable SLI in the driver control panel, and performance suddenly became perfectly acceptable. Unfortunately, we encountered graphical artifacts - black squares would appear frequently in place of textures - so we decided to go back to the "official" 94.23 drivers. Those drivers also exhibit the same problem with black squares appearing in place of certain polygons/textures, and SLI needs to be disabled to get Bioshock to run properly for the time being.

The bottom line is that video driver updates are a fact of life when it comes to gaming, and they are even more critical if you're running a multiple GPU configuration. Quite a few people have been disappointed of late with NVIDIA's driver release schedule, but at least we can be reasonably certain that SLI will eventually be supported in Windows Vista. Considering how many people are likely to own one of the GeForce Go 79x0 SLI laptops, we would imagine that driver updates will occur less frequently, so it might be months after the release of a new game before proper driver support becomes available. Remember, the last driver update is from March of this year - 5 months ago. So we're looking at a laptop that targets the gaming enthusiast but will only get new drivers perhaps twice a year.

None of this is really Alienware's fault; they just use NVIDIA hardware. And NVIDIA might actually prove us wrong and start releasing more frequent driver updates. We wouldn't be willing to place any bets on NVIDIA doing that, however, which makes it more than a little difficult for us to recommend the m9750 to gamers that want to play all of the latest and greatest games. Of course, for those that have their favorite older titles that they repeatedly play, the drivers are already fully functional and this isn't as much of a concern. Professional gamers might find just what they're looking for in the m9750, but we're not professional gamers so we can't say for sure.

Synthetic Gaming Performance Battery Life, Power, and Temperatures
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  • MissPriss - Monday, August 27, 2007 - link

    Who are *you* to correct misspellings?!
  • JarredWalton - Monday, August 27, 2007 - link

    I'm Jarred Walton, and I think Yyrkoon knows I'm only kidding around. (I hope?) Who are you? :)
  • PeteRoy - Friday, August 24, 2007 - link

    I hate these graphs that you have to look at the legend and remember the colors to be able to compare the systems.

    Bring back the old bars that are easy to understand with the system name on the left of the bar without it going up and down in the chart.

    Please.
  • Frumious1 - Friday, August 24, 2007 - link

    I think the charts are fine! If anyone finds the graphs in this review to be too difficult to understand, I'm not sure what they're doing reading Anandtech in teh first place. The technical jargon is a lot more confusing than a graph that shows the Alienware laptop consistently at the top, but most of us manage to deal with that.
  • customcoms - Friday, August 24, 2007 - link

    99% of your graphs, including all of the ones in this article, are very easy to read and make the most sense for the data conveyed. And if anyone has tried making graphs on a computer before, you can understand the often annoying, time-consuming process it takes, and appreciate the work Jarred and the other anandtech editors go through so we can spend 10 seconds looking over a graph that probably took 10 minutes to make.

    The only graphs I have a problem with are the cooling graphs in the heatsink reviews, and the problem with those is there is too much data for the graph!
  • sc3252 - Saturday, August 25, 2007 - link

    Graphs are some of the easiest things to make in articles, writing should be the long part. At most they take 3 minutes or less in any decent office program. As far as their readability, I didn't have any problems, but I did just skim the article.
  • JarredWalton - Sunday, August 26, 2007 - link

    Mwahahahahaaa! 3 minutes for the graphs!? Wow, you need to try doing one of these things. That, or I seriously need to get a clue on how to do Excel graphs faster. Let me give you a rundown of how it goes.

    1) Take spreadsheet from last article and insert a new row (or two) for every benchmark with the name of the new tested system. Then input the new results. This usually takes 15 minutes and is the easiest part.

    2) All the stuff done with the AnandTech graphing engine is relatively straightforward: export the Excel to CSV, then import that into the graphing engine. Go through and size all the graphs as necessary and change line coloring. 15-30 minutes depending on the article, usually.

    3) The graphs in Excel. Wow, where to begin? First, since I'm now using Excel 2007, there are some MAJOR graph bugs. If you just right-click a chart and try to change the source data, the charts go nuts. I have no idea what MS did, other than adding some nice line antialiasing, but the Excel 2007 chart UI is garbage as far as I'm concerned. So, I start (on a second PC) in Excel 2003. *IF* all of the benches are the exact same as a previous article, it's pretty simple: you change the source data for each chart to include the new laptop. Modify the line for that laptop so that it's thicker, and make sure all the line colors and thickness settings are correct (i.e. so that the same laptop is always the same color). This usually takes at least 30 minutes.

    In this article, there were several sources for the benchmarks. The gaming stuff was mostly from the Dell M1710 article, while some of the other benchmarks came from elsewhere (i.e. the PC Club article). (Sometimes, adding another system can make the legend too big, so then you're stuck with resizing and such.)

    4) Once the charts are done in Excel 2003, I save and open in 2007 (to get the nicer looking lines). Then I take screen captures, paste into Photoshop, and crop off the excess white space and other junk. (This involves a lot of select/copy/past stuff, plus a couple macros to help with the cropping.) I spent at least a couple hours getting all of the gaming charts updated and making sure they look right. I wish Excel communicated better with Photoshop, but I find that when I just copy the chart and paste into PS, things usually get resized a bit in random ways. Since I want all the charts to be the same size, that just doesn't work for me.

    As an aside, the LCD results alone typically take a couple hours to get ready, adding the data, resizing, tweaking, etc. (Not to mention running the benchmarks for all of this stuff multiple times, but I'm sure everyone realizes how much time that can take).


    Bottom line, I find that getting *all* the graphs ready (plus often rerunning a few tests at the last minute because the results don't look right initially) is an all-day affair. Then there's the images... that's easily another day or two, taking, retaking, and then Photoshopping the pictures. (Let's just say that the laptop pictures aren't taken against a pure white background with no texture, so there's a lot of cleanup involved.) This article was intended to be done by Wednesday, but over the course of the week it ended up getting finished Friday morning.

    Running the tests is still the longest part of any review, however, especially if there's any back-and-forth between the manufacturer, or some issues come up that need to be addressed. (For example, I tried to review an Alienware notebook last year and eventually had to give up because of some testing issues I kept encountering on that model.) If someone could give me all the data I needed - and I trusted the source - and all I had to do was write the text, I think I could get the text done in two days at most. Basically, I count on three weeks of testing and benchmarking (I don't even want to think how often I install Windows in any given week....) followed by a solid week's worth of writing. If I cut out certain tests, I could probably reduce the testing significantly, but then I wouldn't be as sure of the results.

    If any of you really think this stuff seems easy and would like to give it a shot - realizing that proper benchmarking and the ability to get repeatable results is very high on the list of priorities - drop me a line. Gary has talked with a lot of people about doing motherboard reviews, but by the time they realize everything involved, many decide it's not worth the effort. No guarantees or anything, but if you know hardware and can write coherently, there's a good chance we can use you. Convincing us that you're worth hiring: that's the hard part. :)
  • JarredWalton - Friday, August 24, 2007 - link

    I tried to make sure all the colors were consistent in the scaling graphs. I just can't imagine that stretching the gaming results into nine pages with 36 graphs would really help that much, especially in this type of article. The scaling graphs are so clear that I'm not sure what the difficulty is. Alienware is the bar at the top, XPS M1710 is next, ABS Z5 is below that, and the ASUS A8Js and G2P occupy the bottom area. These charts actually require quite a bit more effort to create than a simple bar chart, but the data density is higher, conveying information in a much more concise fashion. For example, it allows everyone to quickly see whether we're CPU limited or not.

    I'm curious, how many other readers out there really dislike these types of charts? If no one thinks they're useful, I could save myself quite a bit of effort. Or is this just a case of a vocal minority, and most of you agree with me that the scaling charts are better? Let me know.
  • strikeback03 - Tuesday, August 28, 2007 - link

    I like these charts better. Lots of bar charts would take forever to compare across charts and pages.

    Not shown in this review, but occasionally your results have a bar chart for one resolution and then the line graphs for all resolutions. The Bar chart seems redundant when the numbers are listed in the line chart and you have the line.
  • kmmatney - Friday, August 24, 2007 - link

    The charts look fine here. However similar charts used in the CPU heatsink articles have gotten out of hand...

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